[options]
option1		="ID value"
description1	="Z value 9"
option2		="Creation ID"
description2	="0=Spawn in proximity, 1=Spawn at start. Stored in Z10"
option3		="Spawn Delay"
description3	="For triggers, lets them spawn things at different times. Z11"
option4		="Checkpoint required?"
description4	="If less than current checkpoint ID, do not spawn!"

[12]
name		="Bunny"

parameter1	="Direction"
description1	="0 is left, 1 is right"

parameter2	="Gun?"
description2	="1:guns, 2:uzi, 3:HCs, 4:shgun, 5:M4, 6:RPG, 8:grenade, 13:mags, 16:GrsGun, 18:flame"

parameter3	="Aggro"
description3	="Sets value L"

parameter4	="Mode"
description4	="4=jetpacking, 7=teleport, 15=0 gravity, 150=0Grav on ceiling"

[13]
name		="Electric Switch"
parameter1	="Triggered?"
description1	="sets value B on or off"
parameter2	="Activated?"
description2	="sets value A on or off, powered or not"
parameter3	="duration"
description3	="delays activations, in seconds (value G)"
default3	="1"
parameter4	="trigger something"
description4	="activate the effects of a trigger (value K)"
default4	="0"

[14]
name		="Fire Spawner"

parameter1	="Width?"
description1	="0 is 32, 1 is 64"
default1	="1"

parameter2	="Fire rate"
default2	="2"

parameter3	="Smoke rate"
default3	="3"

parameter4	="Duration?"

[15]
name		="Fire Mine"
parameter1	="ID number"
parameter2	="Activated?"

[16]
name		="Trigger box"
parameter1	="Orientation"
description1	="0 is horizontal, 1 is vertical"
parameter2	="Type"
description2	="0 is normal, 1 is reuseable, >=2 is looping and amount of loops to do"
default2	="0"
parameter3	="Duration"
description3	="Number of seconds to test for spawns
default3	="1"
parameter4	="Area"
description4	="# of screen-sized areas it works on"
default4	="3"

[17]
name		="Weapon Pickup"
parameter1	="Weapon Type"
description1	="1:guns, 2:uzi, 3:HCs, 4:shgun, 5:M4, 6:RPG, 7:scre, 8:grenade, 9:saw, 11:baby, 12:stake, 13:mags, 14: btrap, 15:Glaunch, 16:GrsGun, 17:HIV, 18:flame, 19:taser"
parameter2	="amount"

[18]
name		="Dog Bunny"
parameter1	="Direction"
description1	="0 is left, 1 is right"
parameter2	="Mode"
description2	="1=normal, 7=teleport, -1=underground, 2=caged"
default2	="1"

[19]
name		="Crotch Rocket"
parameter1	="Direction"
description1	="0 is left, 1 is right"
parameter2	="aggro"
description2	="0 for idle, 1 for aggressive"
parameter3	="Mode"
description3	="0=normal, 7=teleport"
default3	="0"

[20]
name		="Alpha Bunny"
parameter1	="Direction/Delay"
description1	="Direction for normal, for womb: activation delay in seconds"
parameter2	="Key Number"
parameter3	="Aggro (value H)"
default3	="300"
parameter4	="spawntype"
description4	="0=normal, 1=womb"

[21]
name		="Electric Door"
parameter1	="Start activated?"
description1	="0 is off, 1 is on"
parameter2	="Activation delay"
description2	="So door openings look smoother. No more than 29"
parameter3	="Major delay"
description3	="in seconds"
parameter4	="Graphic direction"
description4	="0=default, 8=floor, 24=ceiling"
default4	="0"


[22]
name		="Lift"
parameter1	="Up or down?"
description1	="1 is up, -1 is down"
default1	="1"
parameter2	="Strength"
description2	="How fast it pushes you"
default2	="3"
parameter3	="Powered"
description3	="0 is off, sets value C"
default3	="0"

[23]
name		="Electric Node"
parameter1	="Powered"
description1	="0 is off, 1 is on. Value C"
default1	="1"
parameter2	="Connects to"
description2	="ID of next node, 0 for end point. Value B"
default2	="0"
parameter3	="Node connection ID"
description3	="Unique Node ID. Value D"
default3	="0"
parameter4	="Special effect"
description4	="Value H. 1 is mech fallthrough"
default4	="0"

[24]
name		="Camera Lock"
parameter1	="Minimum Y"
description1	="How far up the camera can go. 0 is off"
default1	="0"
parameter2	="Maximum Y"
description2	="How far down camera can go"
default2	="0"
parameter3	="Minimum X"
description3	="How far left camera can go"
default3	="0"
parameter4	="Maximum X"
description4	="How far right camera can go"
default4	="0"
parameter5	="Disable ID"
description5	="ID of the switch or trigger that destroys this"
default5	="0"

[25]
name		="Camera Shake"
parameter1	="Strength"
description1	="maximum shake distance"
default1	="5"
parameter2	="Duration"
description2	="measured in frames"
default2	="60"

[26]
name		="Checkpoint"
parameter1	="Disabled at start?"
description1	="if set to 1, need switch or trigger to activate. Value B"
default1	="0"
parameter2	="Starting Mig Mode"
description2	="5 is 0 gravity"
default2	="0"
parameter3	="Paralax Mode"
description3	="subtract 1 for value: 1=exterior, 2=interior, 3=space exterior"
default3	="0"
parameter4	="Load start"
description4	="The amount of tiles to skip loading"
default4	="0"
parameter5	="Music"
description5	="Music to play when you respawn"
default5	="-1"